Crash Bandicoot N.Finite
A downloadable game
Crash Bandicoot N.Finite is a 2.5D side-scroller game that takes the shape and characteristics of the original ps1 games, with also dynamics from games such as Spyro and Jak and Daxter.
This version is a pre-release of a portion of the game:
-More than 10 levels + 4 world areas + 1 boss.
-New powers, moves, all the old and new crates and enemies.
-Collect crystals, gems, relics, new aura powers, power tokens and discover all the secrets! Talk to bizzarre new characters and explore as much as possible to reach the 100%!
Download package includes Windows and Android versions.
Version 3.2.3:
-(NEW) Added "Coyote time" (Thanks to MatheusCardeal's feedback).
-(NEW) Refined "slide jump when falling" power, now allows you to keep the speed just like when doing a falling slide holding "crouch" button.
-(NEW) A very hard secret is now more accessible..
-(NEW) Fixed a crash when you slide on a bonus pad when it starts moving.
-(NEW) Improved some minor elements.
-(NEW) Improved touch controls for running and swimming.
-(NEW) Bug fixes.
Old fixes:
-Bug fixes.
Status | In development |
Author | Tom Mezrus |
Genre | Platformer, Adventure |
Made with | GameMaker |
Tags | 2D, Retro, Singleplayer |
Average session | A few hours |
Languages | English, Italian |
Inputs | Keyboard, Gamepad (any), Smartphone |
Comments
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This fangame is pretty well made as a fellow GameMaker user myself, looking forward to seeing more of it!
Do you by any chance have Discord or something? I'm making a Crash fangame too and I'd like to know some of the stuff you used for this project.
Thanks in advance!
Hi, yes I have Discord, tell me your name and I'll add you.
Excuse me, in the game is available play in spanish and without bugs in low-power devices?
Hi, I'm sorry, in order to play games you need a proper device, this game is not very light for sure but it uses multiple shaders in a 3D environment (with 2D assets) and developed with GMS2 which is not exactly designed for 3D. I optimized the game as much as possible according to my knowledge, maybe in the future I will find a way to optimize it even more, but since then there's nothing I can do more than bring back 30fps, but that requires a lot of work and honestly I prefer now to focus on level design.
Cool!