A downloadable game for Windows and Android

Crash Bandicoot N.Finite is a 2.5D side-scroller game that takes the shape and characteristics of the original ps1 games, with also dynamics from games such as Spyro and Jak and Daxter.

This version is a pre-release of a portion of the game:

-11 levels + 5 world areas + 2 bosses + 2 trial levels.

-New powers, moves, old and new crates and enemies.

-Collect crystals, gems, relics, new aura powers, power tokens and discover all the secrets! Talk to bizzarre new characters and explore as much as possible to reach the 100%!

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--> 3.9.3 AVAILABLE!

Changelog:

-(NEW) Many Bug fixed.

-New Boss - Lucky Lynx.

 -Level 8 Available!

-New World Area - 2-2.

-New Trial Level for world 2.

-New Quests.

-Intro cut-scene. (W.I.P.)

-4 slots for save files.

-New extras to unlock!

-Major changes to game progression.

-Personal best ghosts for time trials.

-Redesign and improvments for skills and aura powers.

-General improvments to controls and game dynamics.

-Many bug fixed and general improvements for android version.

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About me:

Crash Bandicoot 2 has always been my favourite of the franchise, full of intriguing secrets, wonderful scenarios and simple but functional gameplay. I tried to recreate the spirit of Crash 2 by packing a stand alone demo full of secrets, goodies and other surprises that I hope will entertain and excite you.


Download

Download
Crash N.Finite Demo 3.9.3 - Android.rar 79 MB
Download
Crash N.Finite Demo 3.9.3 - Windows.rar 70 MB

Comments

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(+1)

This fangame is pretty well made as a fellow GameMaker user myself, looking forward to seeing more of it!

Do you by any chance have Discord or something? I'm making a Crash fangame too and I'd like to know some of the stuff you used for this project.

Thanks in advance!

(+1)

Hi, yes I have Discord, tell me your name and I'll add you.

Deleted 169 days ago
(+1)

Excuse me, in the game is available play in spanish and without bugs in low-power devices?

(+1)

Hi, I'm sorry, in order to play games you need a proper device, this game is not very light for sure but it uses multiple shaders in a 3D environment (with 2D assets) and developed with GMS2 which is not exactly designed for 3D. I optimized the game as much as possible according to my knowledge, maybe in the future I will find a way to optimize it even more, but since then there's nothing I can do more than bring back 30fps, but that requires a lot of work and honestly I prefer now to focus on level design.

(+1)

Cool!